It's not the fastest method, but for a pure melee build, it's one of the safest. Repeat this and with a decent weapon (I used a magic mace+10) the fight should be over in 5-6 cycles. After this move, it's susceptible to 4-5 hits before it regains its footing.
The boss will most likely miss (if you are hit, your shield/stamina will take the full force so long as you've moved enough). When it 'stands' to do it's body slam, continue to circle, moving backwards as you do and raise your shield. Keep yourself just outside the fighting arc of the boss and constantly circle it using lock on. If going solo, ensure you have a shield with 100 physical defence. If you get hit don't rush and wait for him to execute his next attack: once out of range, heal since after the attack he will always close himself you'll have plenty of time. If well executed can let you win untuched (with not even blocking anything tho it's better being redy to rise the shield while stepping back, just for precaution). I tested this tactic by far more than once and and i've never seen his split. Only notes is that he might still use the body slam, this time while stepping back also mouve on the left or on the right and you should easily avoid him and finding yourself close to his face. This way he will stay where he is and you will have him keep using a 2 slam attack and rarely the grab but you can just use the same tactic: step back and attack once he's closing. Once he close himself stay in position and repeat (you can either use or avoid lock since the 'opening' animation last enaught for you to get out of range). It is advisable to wear any piece of armour with high physical defence, as most of the attacks are melee related.Īlternatively, you can stand just stick to his face, when the 'opening' animation start step back (or roll back) out of his attack range and, once his attack is over, charge.If you get too close to him while his lining up another attack, this attack will most likely be a grab/hug, to avoid getting caught in this move, simply just roll backwards until he executes the attack.
When the boss actually decides to jump out backwards, quickly sprint over to where his head is and repeat the same position strategy. Sometimes he will use water spit if you are a bit too far, so to avoid this just roll out of his aim as he does this 3 consecutive times depending on what side you are rolling to. It is also recommended to equip a Chloranthy Ring as it makes stamina recovery faster, when blocking consecutive hits. Quickly, after the boss finishes its second melee attack, close in to his face and hit as many slashes or smashes as you can, (You can also hit his arms) after hitting a few shots, always go back to your initial position and repeat the same process. When he goes in for a melee attack, he will always follow it up with one more strike or grab. The best way to kill this boss, if you're melee, is to not use the lock on feature and to just position yourself in front of the him (preferably where his arms reach maximum length). The Demon of Song is quite slow in its attacks and easily telegraphs, with many opportunities to attack. Her summon sign is located a fair distance away from the fog gate, just after the Crumbled Ruins bonfire, in a small circular room.
Sometimes it's also preparing for Body Slam.įelicia the Brave can be summoned for this encounter. The boss jumps up high backwards to release from any heavy player attacks. Note that he may use a slap attack also while he is closed in this case the range is shorter since he will use the 'frog's arms, also he will hit blindly in front of and near himīoss will lift its head slightly up as if taking a breath in, and then spit out a large amount of water that travels forward quite a distance 1-3 times.
A slow attack with usually two slaps (if you side roll he will swipe twice, first from left then from right), preceded by the Demon of Song raising its hands. He will smack its hands or legs on the ground towards the closest player. Uses both of its corpse arms to attempt to grab the player if they are close by. Squats and then thrusts with its back legs to charge forward, sliding through the water towards the player with a surprisingly large hit area.īoss will raise up high on its hind legs and attempt to land on the player, crushing them.